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Checkers

Jump and capture your way across the board against the computer. King your pieces and clear the opponent.

Draughts was weakly solved in 2007 by Jonathan Schaeffer's Chinook team after eighteen years of computation — the largest game solved at that point, at roughly 5×10²⁰ positions. Perfect play by both sides is a draw.

The rule that shapes actual play is compulsory capture. Because you must take when a capture exists, a piece can be offered deliberately to force a reply that opens a longer combination — so material sacrifices are not desperate here, they are the standard mechanism of attack. Games are won by controlling which captures your opponent is obliged to make.